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"3D printing" Tag


The unimaginable is what keeps me exploring


Wednesday, November 29, 2017

CHANGE THE SYSTEM: IRIS VAN HERPEN

The first time I saw 3D Prints I was fascinated by the complexity it allows to generate, where your imagination is the only limit to create any shape. I wondered what the future of the way we make things would look like and how would that affect our lives. What kind of products will we produce?

I was intrigued by the shapes of the dresses exhibited at “Change the System”, and found out that Iris made an entire collection  using mainly umbrellas sticks, and that  she uses a lot of 3D Prints and laser cut fabrics in her collections. She spends a lot of time experimenting and researching new materials before start making, combining craftsmanship with the use of new technologies. She also collaborates with many people from other disciplines and incorporates new inputs, which I think is essential to develop new ways of making.

I question to myself what are the possibilities of fashion in between the arise of new technology and old craftsmanship. Materiality is changing as we develop new tools and materials, and so is the way we produce. If we change the way we produce then we will change our relationship with our possessions.

FAST FASHION

Fast fashion allows people to buy fashionable outfits inspired by the latest trends in the runway  and get them for a very low price. Mainstream consumers are now able now to afford new things that will last for a very short time. Fast fashion is unsustainable (fast discard, waste of manufacture and after consumption), unethical and unoriginal.

Consumption has clearly a very deep influence in our society, and buying clothes now responds to a wish more than a need: we no longer buy because we really need it, but because we desire them. “(…) the consumption of symbolic meaning, particularly through the use of advertising as a cultural commodity, provides the individual with the opportunity to construct, maintain and communicate identity and social meanings” (Elliot, “Existential consumption and irrational desire”, 1997 [x]), and marketing plays a “key role in giving meaning to life through consumption” (van Raaij, 1993 [x]).

We are involved in a cycle where trends go faster than ever, and are hard to keep up: what matters is not the quality, but how fast it gets to the shop and how cheap it is.The process of  obsolescence of the garments is already planned from the beginning: it’s meant to replace the old season and attract new purchases. We throw away and buy a new one.

Fast fashion becomes the opposite of creative and original pieces. In a way is about copying what is analysed as trendy, producing it as fast as possible to replace the previous trend. We don’t have any attachments to our possessions, no story behind them: we discard them once they are out of trend.

One of the biggest problems of fast fashion is that produces enormous amount of waste we don’t know how to deal with, as well of an increasingly overconsumption of low quality products that are made to be thrown away soon.

watse landfill

SWEATSHOPS

Retailers sell products that are being manufactured in undeveloped countries, where the labour cost is very low. The globalization of the free trade world market enables “race to the bottom” situations and sweatshops are the best example .

The catastrophe in Bangladesh, 2013 is the most horrible example: an eighth floor garment factory building collapses killing massive amounts of people. It was the deadliest garment-factory incident in history. The conditions under which they were working were so immensely deplorable that it had to get to this catastrophic point to raise awareness.

The large retailers but they are competing for lower production costs, and implementing unethical measures to keep the low prices at store.

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SLOW FASHION ///

TECHNOLOGY AND SUSTAINABILITY

We are starting to become aware about what we are consuming. Where, how and by whom was produced is becoming more and more relevant. I strongly believe that is of mayor importance to ask  that question and try to understand the mechanism of the chain production and global economy dynamics. I see an urge to create new, sustainable and better quality products.

Slow fashion is a movement that stands for long lasting high quality products, where the production process is transparent. They make garments reducing waste as much as possible, socially and environmentally ethical. They make sure the fabrics are Eco-conscious, the garments are produced locally and with less waste possible.

Changing the way people make their own garments and making accessible and easy to do, will also change the way they relate to their clothing. There will be more appreciation and another type of value to our possessions. It will also allow us to express our own identity through original and valuable pieces. We won’t look for images to buy, it will come from our imagination and more honest desires. It is also about generating an emotional and personal value with our possessions.

I think 3D print and other technologies will disrupt the production chain in a positive way. This way the  consumer will be  more involved with the idea and the production process of the piece that what she/he wants to wear, maybe even print our own garments at home or small objects.

Iris has an urge to change fashion industry. Innovation is also who to collaborate with to create a groundbreaking garment, avoiding waste and incorporating new technologies.

What if we could bring technologies and slow fashion together? Which materials and tools can we bring into fashion that would change the way we produce and consume? What will technology allow us? It is interesting to think how the future of fashion will look like, but fundamental to bring resources to local communities and development of conscious business, local development of ideas and conscious entrepreneurs.

 

 

Faux Mucus Vases


Monday, February 27, 2017

 
Wanders Wonders Wanders Wonders Screen shot 2017-04-29 at 12.43.46 PM

'Ozaena, Sinusitis and an other vase from the Airborne Snotty series

 
This collection of vases is an example of the creative possibilities of digital production methods, such as 3D scanning and printing.
This series is a materialization of human sneeze, and they’re all called after nasal cavity diseases. The products are made out of enlarged three-dimensional mucus particles emitted during a sneeze. They’re constructed from layers of polyamide powder.
The holes to hold the flowers were made during the process of fabrication to give utility to the object and make it functional.

Trying to relate this with the subject of ‘surface – Act III – faux’, nothing is what it seems. Nobody would ever expect these vases to appropriate the form of mucus and human sneeze, and nor either to be a vase, that holds flowers.
The surface in this case is important due to the fact that it would have been impossible to create such form with another material, like clay, wood or metal.
The fact that is microscopically scanned and printed after it makes it precise, an exact copy or big reproduction of a molecular substance.
 
The Airborne Snotty Vases names and where they come from.

Ozaena: A discharge of fetid matter from the nostril, particularly if associated with ulceration of the soft parts and disease of the bones of the nose.

Coryza: A runny nose. The word coryza came from the Greek koryza thought to have been compounded from kara, head + zeein, to boil=boiling over from the head.

Pollinosis: An inflammatory response in the nasal passages to an allergic stimulus. Often includes: nasal congestion, sneezing, runny or itchy nose. Also known as Hay fever.

Sinusitis: Inflammation of a sinus. The condition may be purulent or non purulent, acute or chronic. Depending on the site of involvement it is known as ethmoid, frontal, maxillary or sphenoid sinusitis.

Influenza: An acute viral infection involving the respiratory tract. It is marked by inflammation  of the nasal mucosa, the pharynx and conjuctive and by headache and severe myalgia. Fever, chills and prostration are common.
 

The making off : Airborne Snotty Vases : Marcel Wanders Studio 2001

 

To sum up, both of the text I wrote relate somehow to light. Light that tries to imitate the original. You can also read it in my first text here [x].

 

Meeting with a shape explorer


Tuesday, December 6, 2016

Olivier van Herpt is young Dutch designer from Eindhoven, he graduated in 2014 form the Eindhoven design academy. We discovered his work at the “Dream Out Loud” exhibition in the Stedelijk. Both of us were strongly attracted by the 3D world and process in the show. Therefor van Herpt’s work seemed like the most instructing of all regarding his process but also due to the final objects themselves. The other aspect that catches our eye was the combination of brand new technology and crafts, (3D printing/ceramics, weaving). Van Herpt’s work consists in making ceramic shapes (vase looking shapes) with 3d printing machine that he engineered for it. We were therefor even more fascinated not only by the shapes but even more by how he got there. We had the opportunity of meeting him in his studio and ask him more about his work and work process.

The conversation immediately focused on his work process.
It all started when he was still a student at the academy, he was already interested in 3D printing and was taking ceramics as minor. He also mentioned that he had always been interested in the technical part. But was quickly limited by the technical possibilities of the machines at the academy, size wise, material wise and so on. This is when he started thinking about making his own. His approach was also mainly to combine different techniques. He therefor though about a machine that would combine man action and machine made. He wanted to have an interaction with the machine. That combination also takes place in the process of designing the object and making the object. Van Herpt had some help from student friends at the beginning but not from manufacturing industries. He started with a small machine and they got bigger with time. He designed and engineered the machines himself and learned the technical part while in the process of creating them. Also as a designer, unlike an engineer, he already had an idea about what the machine had to look like from the start. That give it a different approach but of course he had to adapt to technical issues and the machine had to adapt on what he wants to make. « It’s a parallel process between the object and the machine. »

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After graduation he focused on experimenting with the machine with different techniques all about randomly approach « dripping » with different materials, such as wax, and bee wax. At the time he was experimenting with soft clay by softening it with water but had quickly explored all the possibilities with it so he then decided to focus on ceramics, dive deeper into it and use hard clay for which he had to build a new machine. Again we can see the close relation between the process of making the machine and the object, how one is to the other, and the constant need to develop a machine that is adapted to the material (hard clay).

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The second machine he made for the hard clay is basically like a pomp, he described it as an ‘extruder’, the innovative aspect to it is its openness and the possibility to interact with the machine that works with any kind of hard materials : « the machine is really like a tool » that he uses to make objects with. He explained that there were two ways of working with the machine. You can decided to interact with it or not. The most basic shapes are hand made. Some of the shapes are design then put into the computer and then when a machine prints it then it is machine made, or you can shape it yourself on to the machine because the machine is not closed.
This is it’s way of renewing an very old craft (ceramics). It is a human versus machine collaboration. The shapes of the products are all unique you cannot make one twice. Because of the use of clay it is also fast to make and always reusable until you cook it. It is then possible to make a lot of different try-outs and and shaped it until you are satisfied with it. Meaning that there are endless combination of shapes possible to explore. He also sees it only as the beginning and very much as an on going process of experimentation.
«It is only the beginning » as he said « it can be really random but also really controlled » which gives a bigger range of possibilities, also with the use of different colored clay, creating very different kind of shapes. He also told us that he recently started to experiment with new materials such as porcelain.

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He is in process of creating a new machine, even bigger, to have the possibly of making bigger shapes and objects. Having the possibility now of collaborating with different fields, which was his idea in combining techniques, he is enthusiast in working not only with designers but also with artists, architects, interior designers and even industries. for example industries ordered his machines for other purposes.

This research project by Daria Nakov and Raphaelle Hugues is based on the "Dreaming Out Load" design exhibition curated by the Stedelijk Museum Amsterdam

Here comes the future. Circumventive organs, bioprinting and bioart


Monday, November 28, 2016

Some works initially aim to touch your feelings and to change your carefully complied seeing of life. They can cause a whole pattern of various emotions from the complete abhorrence to inexpressible delight. I walked through the halls of the “Dream out Load” exhibition and noticed a small group of people gathered around something that seemed to be very interesting. “That’s gross!” – Somebody exclaimed but continued starring at the subject of interest. I love gross and in a second I found myself looking at the “Circumventive organs” by Agi Haines and a short footage about implanting the organs inside the artificial (I hope so?) human body. From that moment I would start calling her “a mad scientist” of the design. What she designs is not posters, not buildings and even not that fancy clothing you are wearing. The subject of her focus is mainly a human body and organs.

Electrostabilis Cardium by Agi Haines on vimeo

With the introduction of bioprinting the possibility of new organs is becoming a reality. The ability to replicate and print cells in complex structures could mean different cells with various functions could be put together in new ways to create new organs we would take millions of years to evolve naturally. Frankenstein-esque hybrid organs could then be put together using cells from different body parts or even different species.

This short film envisions the surgical procedure designed for the fitting of Electrostabilis Cardium, a defibrillating organ using parts from an electric eel that can discharge to release an electric current to the heart when it recognizes it going into fibrillation (heart attack).

Alongside the film are other ‘Circumventive Organ’ designs including Tremomucosa Expulsum an organ that uses rattlesnake muscles to release mucus from the respiratory system of a person who suffers from cystic fibrosis and dispel it through the stomach, as well as Cerebrothrombal Dilutus which contains cells from the salivary gland of a leech and releases an anticoagulant when it feels the pressure of a potential blood clot in the brain as a way of avoiding a stroke.

Agi Haines’ mind-bending, hyper-real sculptures function in an epistemological limbo, existing somewhere between art & science, technology and ethics, and present and future. Haines creates pieces that are uncanny, transgressive, and sometimes conflicting, stunning in their insight and repulsive in their execution. Her near-future world is one in which rattlesnake muscles can be 3D-printed, inserted into the human body and used to combat cystic fibrosis.

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I chose Agi’s work as a main topic of my research because bioprinting and bioart is something that intrigues me a lot. Though I was never familiar with bioprinting, I was always interested in this incredible and magical world of the body and it’s insides, how it lives, transformes, reacts and evolves.  I am fascinated by the possibilities of 3D bioprinting and how it can affect the evolution process. My belief is that the future of design lays in more extensive work with human body as a material and If I will be given a chance to take part in the process of organ designing, I would be glad to create something useless and provocative. In the interview Agi explains how the organ printing works: living cells mixed into cell-friendly material, such as collagen, that will make a scaffolding for cells to grow on. Then the organ is being printed layer by layer, just the same as an ordinary 3D printer works.

The ability to replicate and print cells in complex structures could mean different cells with various functions could be put together in new ways to create new organs we would take millions of years to evolve naturally. Haines envisions what it would be like to not only replicate existing human organs, but also produce newly designed, improved organs for implantation as (curative) therapy for chronic diseases and defects. In the same way, animal cells with useful properties might even be employed to create organs with entirely new properties. An organ that incorporates eel cells could conceivably function as a natural defibrillator, delivering a resuscitating electric shock in case of cardiac arrest.

"If you prick us do we not bleed" work by Agi Haines

If you prick us do we not bleed" work by Agi Haines

… can we consider bioprinting as an art form?

I keep on asking myself this question, because the border between biology, genetic engineering and art rapidly disappears, or, more likely, has already disappeared. Tissues, organisms, organs and bacteria became a media to create works of art. They have been used in the same way as one artist would use the paintbrushes or the materials from the Rieveld’s trashcans.

Even before the bioprinting, American artist Eduardo Kac established the name “Bioart” for his works. Kac considers himself a “transgenic artist,” or “bio artist,” using biotechnology and genetics to create provocative works that concomitantly explore scientific techniques and critique them. In 1998 he comes up with his work “Genesis” that explores the intricate relationship between biology, belief systems, information technology, dialogical interaction, ethics, and the Internet. The key element of the work is an “artist’s gene”, i.e., a synthetic gene that he invented and that does not exist in nature.

"Genesis" by Eduardo Kac

Another project of Eduardo Kac was famous glowing rabbit called Alba. By injection of green fluorescent protein (GFP) of a Pacific Northwest jellyfish into the fertilized egg of an albino rabbit he creates the bunny that can glow green when illuminated with the correct light.
“GFP Bunny” has raised many ethical questions and sparked an international controversy about whether Alba should be considered art at all. “Transgenic art brings out a debate on important social issues surrounding genetics that are affecting and will affect everyone’s lives decades to come,” Kac is quoted as saying.

'Alba' glowing in the dark bunny, by Eduardo Kac

'Alba' glowing in the dark bunny, by Eduardo Kac

Faced with some operations our aesthetic but also ethics sense is often put in a critical position. We are forced to redefine the border between animate and inanimate world and our definitions of subject and object. Indeed, when the symbolic and material boundaries of humans opened to technology, some considered it as hospitable, however many found it offensive or even dangerous. One of the main concerns about bioart is that people view it as an unnecessary use of living organisms. While the use of living organisms is often tolerated because they are used for research and thus improving the quality of peoples’ lives, bioart is often criticized as an uncalled-for practice because of the role of aesthetics in the artworks. In addition, bioart creates uncertainties among the public because bioart projects such as eugenics are undertaken by artists and not researchers. Nevertheless it is important to bear in mind that (bio)artists also need to do research prior to conducting their experiment or artwork.

Coming back to bioprinting as an art form, I would also like to mention the Dutch artist Diemut Strebe and her 3D printed Van Gogh’s ear. She created the replica ear using living cells from van Gogh’s great-great-grandson. The ear itself is made from actual living tissue and was 3D printed into a shape resembling van Gogh’s left ear. The ear is currently being displayed in a German museum and is suspended in a clear display case full of a nourishing liquid that is expected to keep it viable for many years. The artist has also added a microphone to her installation so you can actually speak to the replica of Vincent van Gogh’s severed ear [x].

'Sugababe' by Diemut Strebe

"Sugababe" by Diemut Strebe • "Body Modification for Love" by Michiko Nitta

Another artist, who is trying to make our life more interesting, bypassing the ethic issue, is Michiko Nitta and one of her works – Body Modification for Love. It is an idea which could be developed in the future – a technique for genetically growing selected parts of another person on another person’s skin. What Nitta is proposing is for example a nipple of ex-girlfriend or a mole of ex-boyfriend. Patch of living hair would be also possible to grow on somebody’s else arm. It is supposed to be a new form of tattoo as Nitta says. Parents are always upset when their kid makes his first tatoo. How upset they are going to be now, when their beloved one would come up with a nipples on his forearm?

The options are endless and there are a lot more projects, researches and artists I could also mentioned here. There are a lot of things to discover yet and who knows – maybe in the nearest future our bodies would be modified and consist of artificial organs? Not the best scenario, to be honest..

3d-printing

This research project is based on the "Dreaming Out Load" design exhibition curated by the Stedelijk Museum Amsterdam

Modula Ribbed into a 3D art object


Thursday, February 4, 2016

 

PMoRib

Modula Ribbed by Zuzana Linko ©95

 

Above picture with the font Modula Ribbed by Zuzana Licko caught my interest because of the shapes with spikes and the black color. To me they seem very rough and science fiction-like in their aesthetics and simplicity.
 

. . . can Zuzana Licko´s font Modula Ribbed be transformed into a 3D art object and how?

 

First I want to know a little bit about Zuzana Licko, the font Modula Ribbed, J. Abbott Miller, the history of 3D Printing and what is 3D art before answering my question in a conclusion.

 

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Zuzana Licko and her husband Rudy VanderLans

 

The designer of Modula Ribbed Zuzana Licko is the co-founder of Emigre, together with her husband Rudy VanderLans. She was born in 1961 in Bratislava, Czechoslovakia and emigrated to the U.S. in 1968. She graduated with a degree in Graphic Communications from the University of California at Berkeley in 1984.

Emigre, Inc. is a digital type foundry, publisher and distributor of graphic design related software and printed materials based in Northern California. Emigre Magazine was published between 1984 and 2005 and was one of the first independent type foundries to establish itself centered on personal computer technology. It holds exclusive license to over 300 original typeface designs created by a list of contemporary designers ().
 

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The designer J. Abbott Miller was born in Indiana in 1962 and studied at the Cooper Union School of Art. Before joining Pentagram (a design studio) as partner in 1999, he was director of design, writing, and research at a multidisciplinary studio founded in 1989 his interest in “the public life of the written word” took shape through magazines, exhibitions, symposia and books. He is also the designer and editor of 2wice magazine.

In an interview with Eye magazine Abbott describes himself, “I am sometimes a very formalist designer, looking for metaphor and concept at every turn… I am a great admirer of typeface design, of the skill it requires, and of the subtlety it brings to the apprehension of content…” .

 

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Dimensional Typography by J. Abbott Miller

 

In his book “Dimensional Typography” he explore the spacial potential of typography in virtual environments. He showed examples of how the normally flat and static realm of the letter was subjected to spatial and temporal extrapolation.

 

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Polymorphous (right) designed by J. Abbott Miller and Zuzana Licko´s Modula Ribbed (left).

 

J. Abbott Miller designed Polymorphous based on Zuzana Licko´s font Modula Ribbed. It is a design seemingly inspired by textured prophylactics; he developed the “f” into a rubbery, three-dimensional avatar, bristling with nipple-like protuberances, designed for heightened reading pleasure in intimate settings.
 

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Through my research I learned 3D printing refers to various processes used to synthesize a three-dimensional object. In 3D printing successive layers of material are formed under computer control to create an object. In 1981, Hideo Kodama invented two early Additive Manufacturing (AM) fabricating methods of a three-dimensional plastic model with photo-hardening polymer. AM uses an UV exposure area that is controlled by a mask pattern or the scanning fiber transmitter. Then in 1984, Chuck Hull developed a prototype system based on a process known as stereolithography, in which layers are added by curing photopolymers with ultraviolet light lasers.

Futurologist and author Jeremy Rifkin believes that 3D printing signals the beginning of a third industrial revolution. Using the power of the Internet, it may eventually be possible to send a blueprint of any product to any place in the world to be replicated by a 3D printer with “elemental inks” capable of being combined into any material substance of any desired form.

Abbott designed Polymorphous in 1996 12 years after the invention of 3D printing. Authors Jason Edward Lewis and Bruno Nadeau said about Abbott´s Polymorphous “… is type built for 3D virtual environments. Although it is possible to integrate standard outline fonts into the third dimension..”.
 

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A 3D art is a three-dimensional work of art such as sculptures, sound art, installations and ceramics. Everything we can touch can be perceived as a three-dimensional object. For example, a 3D digital object is no longer confined to a virtual space since the technological development of 3D printers and this technique is used in many areas. Artists such as painters and sculptors illustrate their work through 3D technology. By creating a 3D model the artist is able to print the object and reproduce their design as a tangible object.

 

OLYMPUS DIGITAL CAMERAOLYMPUS DIGITAL CAMERA

My 3D object

 

After reading and learning about 3D printing, I tried to make my own 3D object from Zuzana Licko’s Modula Ribbed letter f.
First the f character was created in the 3D drawing software Maya, to successively be printed in two parts (it was too big to be printed in one piece in the machine in CadCam) in a dark gray plastic. After 2 x approximately five hours the two parts were printed, and I sanded their bottoms with thin sandpaper to get the surfaces perfectly straight, so they were easy to glue together. After gluing I sanded off the excess glue with a kitchen scourer until I was finished and extremely pleased with the object.

 

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I conclude that it is possible to transform Zuzana Licko’s font Modula Ribbed into a 3D art object as designer J. Abbott Miller proved in 1996 and I did myself just now. We turned Modula Ribbed letter f into a rubbery, three-dimensional avatar, bristling with nipple-like protuberances.
 

The Mysterious Endless Chair


Thursday, April 30, 2015

The  ‘Endless Chair’ by Dirk van der Kooij. My eye was caught by this chair when we went on a design trip with our class. We went to an exhibition with the most bizarre and special chair. There were a hundred chairs, old and new ones, crazy but also very simple ones. But the Endless Chair stood out for me. It stood in a corner, a beautiful light blue  object with a color that could not have been created by hand. When I came closer I saw that the chair looked very complicated but simple at the same time. It almost looked like it came from another planet, so clean and refreshing in its structure and design. Immediately it raised the question: ” What’s the material and how is it made?”

The Endless Chair is designed by Dirk Van Der Kooij, a dutch designed who graduated from the Design Academy Eindhoven in 2010. During his study he got fascinated by an old 3D printer for his final project. He turned an old robot arm from China into his own 3D printer. This was not just a normal 3D printer, van der Kooij is the creator of the first worldwide robot which can extrude furniture pieces from 100% recycled material. This machine wasn’t made for mass production because you can only produce one product at the time. One chair has a production time of approximately three hours.  Dirk van der Kooij is trying to produce products that have the qualities of a industrial produced object but without the strict rules of mass production.

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In this video you can see how the chair is made 

Van der Kooij wanted to change the bad image that plastic gained in the last decades, plastic is often seen als a cheap and breakable material, It is actually durable, beautiful and elastic. I can make objects, unknown as plastic ones”, he says. He and his robot create strong, powerful and creative objects. He doesn’t aim for the perfect outcome of 3D printing, he likes the little mistakes that the big robot arm makes. The 3D printer doesn’t make flawless designs like normal 3D printers would. Although the chair looks very clean and sharp when you look closely you see that the chair has little bumps and imperfections.

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A close up of the material and structure of the chair

 

Not only how the chair is made is very but also the material what it is made from is very special, all his chairs are made from old refrigerators. Small bits of recycled refrigerators are poured into the top of the robot arm and melted into the beautiful design. Dirk van der Kooij doesn’t really look at the process of recycling as a solution to be green and re-use our waste, he sees it as a new conceptual way of working. He likes the aesthetics that recycled material gives to an object: “Recycled material has a history that can be literary seen in the product. That gives particular beauty and layering.” 

The chair is build layer by layer. When you see chair being printed, it lays on its side, often van der Kooij makes beautiful gradients of color, which is easy to do with this way of production. The first time I saw this chair I saw in it a beautiful shade of light blue, it was one of his prototypes, I actually love this prototype, because in the beginning the robot arm was only able to make very angulair shapes. Later the robot arm could make rounder shapes. Not only I loved the angular shape of the prototype, I also really liked the color of the chair, it didn’t have a gradient, but it existed out of a light blue colored plastic that changed a bit all over the chair. Very simple but extremely beautiful. It reminded me of a cloud, very soft but also very strong.

Dirk van der Kooij is always looking for new ways to improve his designs, by always making new steps and trying out new things, his production process leads to him in a quite natural way to the production of new and more shapes. I would love to have these amazing and very special chairs in my kitchen, with their rich and interesting history.

 

Complexity is Free


Monday, January 12, 2015

«Innovation can’t be found in the drawing of an object but in the use that is made of technology, materials, techniques. Technology has no interest for its image, but it is interesting for the service it offers. Its image must disappear, melt into the object. Technology is at the service of the result : price, lightness, comfort…» Patrick Jouin

 

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OneShot.MGX by Patrick Jouin

OneShot.MGX is a 3D-printed stool designed by the french designer Partick Jouin in 2004.This stool was manufactured using the 3D printing technique. Born in the mid 1980s, 3D printing, more formally known as additive manufacturing, was used at this time for visual prototyping. But some companies soon realized that the technology had the potential to do more than just producing prototypes. In 2003, .MGX by Materialise was founded and they invited world-class designers to experiment with this new technique and come up with novel products that were only possible with this new technology. Patrick Jouin was one of them and created on this occasion two chairs, a table and this stool.

I consider this item as one of the the most relevant among the Stedelijk’s design collection. Innovative, surprising, light, handy, delicate, subtile… it satisfies all the expectations that we have from a stool. You can take it anywhere easily, store it in a cupboard, in a car, in a bag. This object is in harmony with Patrick Jouin’s philosophy if we believe his words : «The objects we draw today are more discrete. They are more «affectuous». Discrete friends. They don’t tell less, they simply do it more slowly. It’s like homeopathy. They diffuse rather than they speak.»  I discovered Patrick at the same time as his product during the exhibition and I think he has a clear mind about what is going on in design nowadays. He created his own agency in 1998 after some years at Philippe Strack’s agency. His style is often qualified as discrete.

Patrick Jouin is really interested in experimenting new technologies. In an interview about rapid prototyping, P.J. said «The distance in between the creation, the drawing, and the final object was very short. It was like a sketch which is coming alive and taking shape in 3D. I know that every time in the history of design, when there is a new technology, there is always a new aesthetic.»

Patrick Jouin talking about 3D Printing

«Industrial production requires a radical conversion : we must start from the function of the object and possibilities of the machine. The limited performance of the craft production allowed sometimes the realization of original or richly decorated forms. Production by the machine, in series, needs a simplification of manufacturing’s forms and processes.» Willem Sandberg wrote these words around 1970 in a catalogue about the german designer Wilhelm Wagenfeld. Should we consider this way of thinking as still relevant nowadays ? New technologies such as 3D printing make these ideas a bit old-fashioned. I am not saying that this aesthetic is over, but 3D printing doesn’t undergo the same rules as the more industrial technique. Patrick Jouin said : «There are so many aspects, undiscovered yet, it is a new way to think how an object can be made.»

In his book Fabricated : The New World of 3D Printing, Cornell University researcher Hod Lipson describes ten of the underlying principles fundamental to 3D printing. The first principle he notes is that «manufacturing complexity is free». Unlike traditional manufacturing processes, where extra complexity requires a more expensive mold with more parts, there is no penalty with 3D printing when an object is made more complex. On the contrary, in some cases there may even be a benefit. With 3D printing, designers and artists can explore new kinds of highly complex and intricate forms that would have been impossible to realize with traditional techniques, and these come at no extra cost. It is a proverbial candy store of new formal possibilities, resulting in a new design language that is baroque and often eclectic.

Kram/Weisshaar, Multithread

Multithread #06 Console Shelf[x]

«Just because you can, doesn’t mean you have to». It is true that there is a risk of overuse, a risk that it becomes too much. What should designers do now that complexity is not a problem anymore. Designers are still in the early stages of the search for aesthetic in 3D printing. Many of the experiment we see today may appear outdated in ten years, but they are playing an important role in paving the way. With an increasing number of designers, artists, and makers gaining access to 3D printing, a mature formal language will develop over time, uniting and exploiting the full potential of the technology’s aesthetic powers.

«…people often proclaims grand ideas, things that are just after all, the qualities expected about an object. What an object owes us.» Patrick Jouin

Many studios and companies are working on developing this technique. In Amsterdam, we have the 3D Print Canal House, the first 3D-printed house. It also acts as an exhibition and interactive research center for 3D-printed architecture and related areas, such as material recycling, policy making, and smart electricity grids. The 3D Print Canal House has been printed on-site with the KamerMaker, a shipping container that has been converted into a giant 3D printer.

An aspect of 3D printing that I find particularly interesting is the way you share a product. The designer creates a file that could basically be printed anywhere by any 3D printer (if the printer is able to do so), but then a question appears, how is he going to sell it ? In a shop as a finished object or on internet/in a shop as a file still ?

What will make him choose a certain option ? If you decide to sell for example your 3D printed vases in a shop, you will propose to the public a definite object, with definite colors, materials and price. These choices will be of course part of your research and of course as a designer you know better than anyone the nice colors, but you don’t give to the buyer many possibilities. Eventually you could print ten times the same vase with each time different materials and/or colors, but then you take the risk that some of them might not be successful. You might have eventually planned everything with a marketing analyze or something else, but I am sure that 3D printing could be exploited in a much better way. In this way, the 3D print is not highlighted.

Imagine that you sell the product on your website. The vase that you created has a definite shape, but no colors for the moment, it is still a neutral file, just a shape. Then you put it online and decide the price of it. You could also suggests some colors or materials, without saying that one is better than another. The customer will be free now to  print the vase as he wants. There is no risk of overproduction in this case and there is also an attractive aspect for the customer. He might feel involved in the project and enjoy the fact of being part of the creative process. I talked about the price previously and I think this aspect is also interesting to discuss. How would you fix a price ? If the customer want to print it at home, you would sell a file only, so the customer will print and pay the material by himself. What is the value of it ? Is it in terms of technical innovation or complexity ? Or in terms of originality ? 3D printing could also lead to personal (home) creations and lead to the disappearance of designers. Of course, there will always be designers, but they could be at stake. For sure, this solution is possible only if a great number a person would have 3D printer at home, and it is still not the case, but it may happen soon. We can already see this kind of website where you have the possibility to create your own product.

I am also wondering about reproduction, re-appropriation and protection. How can you protect a product from reproduction or re-appropriation ? How could you recognize an original from the copie ? You could not.

The last possibility that I find personally the most interesting nowadays is to have your own 3D design/print shop. Imagine that you have your design studio that is at the same time a production place. You keep into the studio a selection of the products, accompanied by suggestions of colors and materials. Customers would come into the shop and ask for the vase 3D printed in red and blue plastic with maybe some adjustements. The nice thing is that you have then a real contact with the buyer, you can advice them, keep them informed and help them. You can imagine many things with 3D printing. It could provide a solution to over-production and consumption.

For example, companies could provide 3D files that allows you to print the piece of your machine that is broken instead of ordering it and get it from the other side of the world. You would just have to print it. For sure, the materials that you use to print will not come alone, but I think it could help. There are many other subjects to discuss, so if you are interested in 3D printing, you should have a look at this conference  about the environmental impact of 3D printing that was given on December 13th 2013.

A lot of people are active in 3D printing research. This is the case of Dr. Behrokh Khoshnevis of the University of Southern California which has been developing since 1998 a layered manufacturing process called Contour Crafting, in which cement or concrete is pumped through a nozzle connected to a computer-controlled crane or gantry. This draws the contours of the largescale structure to be built layer by layer.

 

Foster+Partners, Lunar Base

3D printing with Lunar soil by Foster + Partners[x]

Enrico Dini also, a passionate Italian inventor, has teamed up with the European Space Agency and the architects Foster+Partners to test the feasibility of a 3D-printed permanent moon bases built out of moondust. Contour Crafting is also aiming for the moon in a partnership the NASA. Give the significant challenges of scaling up 3D printing machinery to encompass an entire building, many concluded that, for the time being, the most pragmatic approach is to fabricate constructions in sections and then to stack these sections on-site.

Finally, if you are interested, I link you to some studios who realized some really nice project with 3D printing technique. I hope you enjoyed this article.

3D printing is definitely the technology of tomorrow.

ON DEMOCRATISING DESIGN


Tuesday, April 1, 2014

 

 

Rixta van der Molen* and Frank van ‘t Woudt talking together on the subject of democratising design

 

Each project that students initiate, makes them into temporary experts on given topics. Art & Design schools then become knowledge hubs where different expertise cross fertilize. By looking at what types of research students engage in, Designresearch and UnBornLab organized a 'workshop' to investigate design matters from a students' perspective.

Through a series of short video's students from both the Foundation Year and the DesignLab department share ideas, focusing on the temporary expertise gained as part of their projects, rather than the outcome. The workshop was articulated around one of their given assignments. Students were asked to develop a specific object or context to help focus or explain content.

The format is clear: two persons, discussions, filmed from above.
the space is : two stools and a table.

* Foundation Year

 

The London Supplementary Design Show


Friday, November 1, 2013

 

< LONDON DESIGN >

 

< CAREFULLY SELECTED FOR YOU >

 

17 Rietveld Foundation Year students visited London in the first week of October 2013 where they composed their own London collection of design highlights.

Items were selected from the collections of many renown institutes like the British museum, Victoria & Albert, The Design museum, Off-site ICA or galleries (The White Chapel, Ravenrow etc…..). What is interesting for us? What do we like and why.

Previous to this trip we did visit the permanent design presentation in the Amsterdam Stedelijkmuseum. Compared to the items we selected and researched there [project: Design in the Stedelijk-3], this show presents a personal comparison between that and those of the London institutes.

If you click on them a caption will appear –just as a in a real museum– presenting information and a personal reflection on why that item was selected.
Researching contemporary design we present this “The London Supplementary Design Show” as a mirror of our own selection motives, an imaginary online exhibition space with items carefully selected for you.

click on images to visit the exhibit

 

Spira-Ribb Westwood_T-shirt

no_angle_no_poise_tiagodafonseca_2 ChloeMeineck_music-memory-box GatewayRouter_redu

8_snow_white_wrist_redubrave-new-world-lamp_1helmet_cropped

Samoerai-armor Sottsas_London_Item_LeftSottsas_London_Item_Right RavenRow_poster_tadanori-yokoo

MarjorieSchick material 3d printer

selected by Wiebe Bouwsema WillyBrown_redu TrojanColumn_VAA G_Force_Cyclonic_James_Dyson

 

I don’t have the skill to create a 3D dress like van Herpen’s Pythagoras tree, but since I have 123Dapp I might have the skill to duplicate it”


Sunday, May 26, 2013

Iris van Herpen’s dress the ‘Pythagoras tree’ was one of the first things I saw when I entered the Handmade exhibition at the Boijmans. The question: why is this in a handmade exhibition? Came to mind first. Right after my fascination for 3D printing was back again. Followed by a long stare at the dress, how did she do this? Of course some jealousy comes along too, with a dress like this, wishing I would have the skill yet to create it.

Van Herpen’s work, often described as “wearable sculpture”, fuses fashion with art.’’ My goodness how many times did I read this sentence when searching the web for more information about Iris van Herpen. Fuses fashion with art? So fashion isn’t art and sculpture is? The reason for me to place it within Design and not Art its because it is functional. Of course there are many opinions about, if van Herpen’s work is made to function as a Garment or not. But you can not deny that if you wanted to you can wear everything she creates. The “Pythagoras Tree” dress was made in collaboration with architect Julia Koerner. She studied architecture at the University of Applied Arts Vienna, Austria. A lot of her designs are produced from organic structures and compounds. She has worked on a 3Dprinted dress with van Herpen before. For this dress a Technique was used, known as ‘Mammoth Stereo lithography’. It is a 3D printing process in which the garment is built slice by slice from bottom to top, in a vessel of polymer that hardens when struck by a laser beam.
The collection Hybrid Holism by van Herpen is inspired by a work of the architect Philip Beesley , named Hylozoic Soil (2007). His work is about architecture not just being a space for people to exist in, but the architecture itself becoming a living being. When seeing Beesley’s work in general I can make a clear connection between the two. It feels like van Herpen want’s to recreate the aesthetics  of the architecture into something wearable.

Philip Beesley- Hylozoic grounds

 

Iris van Herpen- Hybrid Holism

When we think of something being handmade, we mostly think of the past and the interaction between human and raw material. Nowadays the amount of handwork that is being made is becoming less and less .Also many different technique’s are being realized. Therefor you start questioning which technique’s are considered within the category Handmade. Van Herpen’s dresses are hard to define. They are definitely design because it is not only functional but they are clearly based on a concept as well. But she is not designing only, when trying to get the dress to function properly she is engaging herself in engineering. And many of the programs she work’s with to realize her garments are programs used more often by engineers then they are used by designers.

My fascination for 3D printing started a few years ago when I first heard about it. I knew it definitely was going to change everything from the moment it would be accessible for everyone. It would change our consumer society, and our view on authenticity. It may not have this impact quite yet, but it is coming soon. The way the development has quickly progressed is mind blowing. Lately a 3Dprinted gun has been making head lines in the USA and the The Netherlands too. A man from the USA managed to create a working gun and posted a YouTube video of it online. After this had been on the news everywhere, the HVA ( a university of Amsterdam) tried to reprint it, the did not manage to print it, because they were stopped. But it had made headlines in the Netherlands.

 

Gun use, printed

 

It always takes something shocking for people to realize how a certain technology has developed right under their noses. Another recent headline, was body parts being printed. A small boy Kaiba Gionfriddo, had a life threatening condition cured by having an artificial windpipe and an airway splint printed and inserted in his body. It is the first medical achievement concerning 3D printing. If they are able to print body parts already, I can’t imagine what they will be able to print in a few years. I might not ever have to give birth to child, I could just print one on my 3D printer.

 

Van Herpen makes use of both 3dprinting and handwork in one garment. This blurrs the line between hand or machine made. Why is it we value handmade things so much? Is it because of the society we live in, in which everything is mass produced? I think mass producing and machines are two words that obviously go together. Many handmade items are mass produced as well and are valued equally to the machine made products. So it’s all about authenticity. We human’s tend to like it when we own something no one else has. It makes us feel more important. This feeling is linked to the handmade products we value so highly from before the mass producing era. Van Herpen’s dress might not be handmade, but it is the only existing one so we value it the same as we value the handmade products at the exhibition. This made me think: I can change the value we give van Herpen’s dress, all i have to do is create a second one. Since the dress is 3D printed it should be possible to have an exact replica made. After a long but pointless search on the internet for the blueprint of the ‘Pythagoras tree’ dress, I came along an app called autodesk123D . The app is created to make 3D printing of existing objects easier, all you have to do is take 20-40 pictures of an object from different angles and it will create the 3D blueprint for you. Since I found out about this app too late it wasn’t possible for me to visit the Boymans again to take the pictures, and try out if it is possible to create an exact replica online. I guess i don’t have the skill to create a 3Ddress like van Herpen’s Pythagoras tree, but since I have 123Dapp I might have the skill to duplicate it.

If you are interested in 3D printing, and living in Amsterdam visit:

www.ground3d.nl/


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