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"game" Tag


A Chain Game


Monday, April 18, 2016

Organizing.

Some people hate it, some people love it, and some people just don’t care. Our assignment was to find a new way to organize a couple of hundred books. I myself see organizing as something relaxing, and as something that should clear your head. Like a game, organizing is a puzzle. Making everything right and finding the perfect place for every little lost piece.

books

But what about objects and books that are hard to place somewhere? Books that look insignificant. How can you make them fit in? When I was scanning through all the books in the library, a nude colored book caught my eye, the cover didn’t give me any clues what it was about. There were no letters on the cover and no pictures. The way it was standing there made it look very lost in this big pile of loud and screaming books. All the books looked like they wanted to catch your eye and get the most attention. But this book didn’t seem to care that no one would ever take it out. Like a shy girl that always sits in the back of the class. But being shy and not wanting to be seen doesn’t mean that you don’t deserve some attention from time to time.

Games are a good way to make an interactive system for books, books have so many aspects that you can play with. Titles; the name of the Author; the year and of course the publisher. And even a book with nothing on the cover can have so much aspects that you can play with. All these aspects reminded me of the dots on domino dices. But instead of connecting the dots on the dices, you can also connect the titles, authors or the aspects of the book that for you has the most value. Then I remembered this game that I used to play when I was little, me and my dad would sit in the sun and play this game endlessly to help me learn how to spell words. He would start with a word and then I would come up with a new word, the first letter of this new word had to be the last letter of his previous word.

MONKEYSSAUNAARTWORK

It is not a new fact that we like these kind of games, the oldest confirmed written mention of dominoes in China comes from the Former Events in Wulin (i.e. the capital Hangzhou) written by the Yuan Dynasty (1271–1368) author Zhou Mi (1232–1298), who listed “pupai” (gambling plaques or dominoes) as well as dice as items sold by peddlers during the reign of Emperor Xiaozong of Song (r. 1162–1189). This shows that the human being has always enjoyed making connections between things and objects. These games survived and renewed itself for centuries. I don’t think we will ever get bored of them.

With the domino and word games in mind I started with just connecting the titles of all the book on one of the shelves, this shelve consisted out of 49 book. After trying to find the perfect way of connecting them I found out that when i would only just play with the titles I would only be able to give a spot to half of the books, the other 25 were waste and would never find a place. Where would these books go? Would no one ever read them again? Or was there a clear solution.

What if you would see the library as one big puzzle of domino dices. Those dices don’t just have one connection point but they have three. Of course this system could also be applied on the books.

 

 

Here you see what happens when you don’t just give them one connection point but as many connection points as they allow you to make, all the dices start to create a new pattern and once you take one dice out you can put it back after at a new spot where there is no dice yet. It is a constantly changing pattern of organization.

For example I would take a book out which is about Van Gogh and the person before me thought the date of publication was very important, I will find the book at the point where the date is coupled to a different date, after reading this book and getting to know it better I decide that I personally find the Author much more important than the date, so when I would put it back in the book matrix I would find the perfect point where I can couple the first letter of the Authors name to a previous book. But of course there are maybe different things on the cover which have the most value to you, maybe it is the color, or what is showing on the cover, or maybe its even a little sticker that no one noticed before.

This way of organizing creates an opening of looking at books in completely new way. It is no longer seen in this known way of ordering them on category, subject, artist or country. This gives you the opportunity to make new connections between books and their covers. By getting rid of books shelves and opening up a space for a more playful way of organizing.

Making new connections helps you realize that there are always new possibilities in things that we already know so well. We tend to get bored or tired of things that never change, and there is only one way to avoid that boredom, to have a system that will change forever and that tells a lot about what is important.

Cyberflânerie


Tuesday, January 14, 2014

The thesis of Olya Troitskaya “Virtual walking” studies a gesture of strolling in physical and cyberspace.

It looks into the history of a “deliberate walk”, starting from the concept of the flâneur developed by Charles Baudlaire, its degradation by capitalism into the figure of the shopper, its later radical political update coming with the concept of the “dérive”, its development through a notion of “Psychogeography” with Guy Debord and Situationist International and its popularity later in 1990s in artistic and academic circles, building up psychogeographical praxis in various ways.

Physiologie_du_flaneur
Louis Adrien Huart / Physiologie du flâneur

Further the thesis draws a parallel between these historical processes happening in the real space to the ones taking place in the cyberspace.
With the development of capitalism flânerie becomes increasingly restricted. Is it possible that Cyberspace, that can be looked at as an update of a personal, bodily and architectural space, would become a more popular place for flânerie?
If in the 1990s “cyberflânerie” is associated with a free “strolling through information space, taking in the virtual architecture and remaining anonymous”(1), then in 2000s it doesn’t seemed such an intriguing activity as in the early days of the Web.

The processes happening to the internet in 2000s can be considered similar to ones happening in 19th century Paris, lead to the change of its original, playful identity.

live-rmb-city-1
Cao Fei / China Tracy, 'Live in RMB City'(2009) Video
: Courtesy of Artist and Vitamin Creative Space

Various artistic practices are being developed around a cyber stroll. Will they react to the changes happening to the figure of cyberflâneur and challenge its appropriation by capitalism, similar to Debor’s challenging capitalism’s hold over the city? (x) http://www.ceramicstoday.com/articles/051998.htm, last accessed: 06.09.2013

What is the future of the cyberflâneur? Is it possible to learn from Situationist’s example? Where to look for the “dérive” in cyberspace?

text by Olya Troitskaya [graduate student department of Graphic Design 2013] : more www.olyatroitskaya.com

 

Pdf-icon Download this thesis ”Virtual Walking“

 

Game called S, M, L, XL


Wednesday, November 4, 2009

I entered the library with the intention of taking the first book that catches my eye, even it is based on pure visual, superficial attraction.
The book that I noticed first was standing right next to me and I instantly decided to take it because it brought me back to my past. It was a massive book called S, M, L, XL by architect Rem Koolhaas in collaboration  with designer Bruce Mau. I was 13 years old when I  held it in my hands for the first time and I was playing with it by choosing words and sentences from it randomly, translating them into my own language and retyping them in my big book of quotes. Today, 6 years after I played this game again and picked with my finger, with my eyes closed. The word was DISORDER.

-KOOL- 2a


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