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"game" Tag


Faux-Amis*


Tuesday, May 9, 2017
Sans titrop

 Learning and being confronted to new languages this year, I noted funny and intersting bridges inbetween languages. These are homonyms or linguistic loans interpreted differently ; nice coincidences, attesting of the different ways that each language deals with its reality. Here I propose to relate English, French, Dutch and even German, according to different homonyms that I was confronted by this year.

Understand what you want
or what you can.

Hier
[bijwoord]

Op deze plaats: van hier tot ginder (of: gunder), van hier

tot Tokio heel ver, heel groot; hier en daar op sommige plaatsen

Hier
[adverb]

1. a.Räumlich; hinweisend; an dieser Stelle, an diesem Ort, an

dem der Sprecher sich befindet oder auf den er hindeutet
b.Bezieht sich auf jemanden, etwas in unmittelbarer Nähe, auf

den bzw. worauf der Sprecher ausdrücklich hinweist
c.zur Verdeutlichung einer Geste, mit der der Sprecher dem

Angeredeten etwas überreicht, erteilt
d.in dem vorliegenden Zusammenhang, Fall, Punkt
2. zu diesem [genannten] Zeitpunkt, in diesem Augenblick

Hier
[adverbe]

(latin heri)
1. Le jour qui précède immédiatement celui où l’on est

(dans  le discours direct).
2. Il y a peu de temps, à une date encore récente ou proche.

Fast
[adverb]

kaum noch von einem bestimmten Zustand, Ergebnis, Ausmaß, einer Anzahl, Größe o.?Ä. entfernt; einer

genannten Angabe ziemlich nahekommend; beinahe, nahezu

Fast
[adjective]

1. Moving or capable of moving at high speed.
2. Predicative or as complement (of a clock or watch) Showing a time ahead of the correct time.
3. Firmly fixed or attached.
4. Photography(of a film) Needing only a short exposure.
5. (of a dye) Not fading in light or when washed.
6. Engaging in or involving activities characterized by excitement, extranvagance, and risk-taking.
7. West Indian (of a person) Prone to act in an unacceptably familiar way.

[verb]
Abstain from all or some kinds of food or drink, especially as a religious observance.

[noun]
An act or period of fasting.

Faste
[nom masculin]

(bas latin fastus, luxe)
Étalage de magnificence, déploiement de tous les signes extérieurs

du luxe : Le faste d’une cérémonie.

Gift
[Substantiv, Neutrum]

In der Natur vorkommender oder künstlich hergestellter Stoff, der nach Eindringen in den Organismus eines Lebewesens eine schädliche, zerstörende, tödliche Wirkung hat (wenn er in einer bestimmten Menge, unter bestimmten Bedingungen einwirkt).

Gift
[noun]

1. A thing given willingly to someone without payment; a present.
2. A natural ability or talent. 2A natural ability or talent.

[verb]
Give (something) as a gift, especially formally or as a donation or bequest.

[noun]
Medicine Gamete intrafallopian transfer, a technique for assisting conception by introducing mixed ova and sperm into a fallopian tube.

 

Ziel, das

[Substantiv, Neutrum]

1. (a) Punkt, Ort, bis zu dem jemand kommen will, den jemand erreichen will

(b) Sport Ende einer Wettkampfstrecke (das durch eine Linie, durch Pfosten o.?Ä. markiert ist)

2. etwas, was beim Schießen, Werfen o.?Ä. anvisiert wird, getroffen werden soll

3. etwas, worauf jemandes Handeln, Tun o.?Ä. ganz bewusst gerichtet ist, was jemand als Sinn und Zweck, angestrebtes Ergebnis seines Handelns, Tuns zu erreichen sucht

4. Kaufmannssprache veraltend Zahlungsfrist, -ziel; Termin

 

Ziel

[meervoud: zielen]

1. (de; v(m)) het niet-stoffelijk gedeelte vanwaaruit de mens leeft; (religie) onsterfelijk deel van de mens: ter ziele gaan

(a) sterven;

(b) ophouden te bestaan; God hebbe zijn ziel gezegd van een overledene; met zijn ziel onder zijn arm lopen doelloos en zich vervelend; zich methart en ziel aan iets wijden met zijn hele wezen; iem. op zijn ziel trappen hem krenken, beledigen

2. (de; m,v) persoon, mens: hoe meer zielen hoe meer vreugd hoe meer gasten hoe prettiger; zieltjes winnen bekeerlingen maken

Soul

[noun]

1. The spiritual or immaterial part of a human being or animal, regarded as immortal.

2.  Emotional or intellectual energy or intensity, especially as revealed in a work of art or an artistic performance.

3. The essence or embodiment of a specified quality.

 

Soûl, Soûle

[adjectif]

1. (familier) Qui est ivre, qui a bu avec excès d’une boisson alcoolisée .

2. Qui est pleinement rassasié de quelque chose, qui en a eu au-delà de ses désirs.

3. Qui est grisé, enivré, étourdi.

 

 

* False-Friends

 

Roots and Branches


Thursday, May 4, 2017

Go on Wikipedia and start a research for something, it can be the most common thing or notion you think about. Then, start clicking on the first link you see, in the sentence that defines what you are searching for. Again and again. If you arrive on a webpage where you have been before, just click on the next link, so not the first but the second one and see where you will end up. Here is my example :

London

london_1100

> capital city

capital_1100

> municipality
> urban area
> human settlement
> geography
> science
> knowledge
> awareness
> perception
> sensory nervous system
> nervous system
> eumatazoa
> clade
> organism
> biology
> natural science
> natural phenomena
> phenomenon
> experience
> philosophy

SQLtree1

So, this brings us to a crucial point. It shows how important arborescence (which means in French from the trunk to the branches) is in a research process. By starting from a very specific subject, you can end up on something you don’t expect to see, something really independent from your first research. By a system of hierarchy, websites choose for you what you should see, in order to make your research larger and more relevant. The concepts presented through the pages are of course connected, because terms are presented to define the notion you are looking for. That is by the way essential for every website : to give a hierarchy. But how? On what logic?

If you follow the previous example on Wikipedia, you can try how many times you want, you will normally end up on the Wikipedia page related to philosophy.

By placing some hyperlinks, you can give an orientation on an internet reasearch. In that sense, links are super efficient tools. Just have a look to what is offered on an everyday internet journey.

But more widely, from the easiest thing, you can always go to something larger in terms of meaning : groups of living species, geographical regions, etc. By defining something, you need an element with a bigger concept to categorize it. Then, is philosophy the final notion, the highest point to reach?

It is basically more than just a simple category in which we can put everything like a cellar where you come to take an old box once a year to remember your sweet childhood.

 

A dopamine delivery service

By spending time by scrolling down, letting my eyes wandering a bit on the DesignBlog, and repeating the same process previously experienced, I found that article by Olya Troitskaya about a concept that defines pretty well this process. It is called “cyberflânerie”. Have a look at it here.

flâneur (word which comes from the french verb flâner) is according to Baudelaire, quoted by Olya Troitskaya, “a person who walks the city in order to experience it”.

By experiencing a part of the internet content in a certain order, you expect something to get, a crucial information, or just an everyday surprise, your dopamine doses maybe. At least some satisfaction.

Play at this (not)serious game, make this fantastic tool a hijacked object, follow the lines, think about this endless journey, how you move through this digital space in terms of pictures and map, with a starting point and an unreachable end.

A Chain Game


Monday, April 18, 2016

Organizing.

Some people hate it, some people love it, and some people just don’t care. Our assignment was to find a new way to organize a couple of hundred books. I myself see organizing as something relaxing, and as something that should clear your head. Like a game, organizing is a puzzle. Making everything right and finding the perfect place for every little lost piece.

books

But what about objects and books that are hard to place somewhere? Books that look insignificant. How can you make them fit in? When I was scanning through all the books in the library, a nude colored book caught my eye, the cover didn’t give me any clues what it was about. There were no letters on the cover and no pictures. The way it was standing there made it look very lost in this big pile of loud and screaming books. All the books looked like they wanted to catch your eye and get the most attention. But this book didn’t seem to care that no one would ever take it out. Like a shy girl that always sits in the back of the class. But being shy and not wanting to be seen doesn’t mean that you don’t deserve some attention from time to time.

Games are a good way to make an interactive system for books, books have so many aspects that you can play with. Titles; the name of the Author; the year and of course the publisher. And even a book with nothing on the cover can have so much aspects that you can play with. All these aspects reminded me of the dots on domino dices. But instead of connecting the dots on the dices, you can also connect the titles, authors or the aspects of the book that for you has the most value. Then I remembered this game that I used to play when I was little, me and my dad would sit in the sun and play this game endlessly to help me learn how to spell words. He would start with a word and then I would come up with a new word, the first letter of this new word had to be the last letter of his previous word.

MONKEYSSAUNAARTWORK

It is not a new fact that we like these kind of games, the oldest confirmed written mention of dominoes in China comes from the Former Events in Wulin (i.e. the capital Hangzhou) written by the Yuan Dynasty (1271–1368) author Zhou Mi (1232–1298), who listed “pupai” (gambling plaques or dominoes) as well as dice as items sold by peddlers during the reign of Emperor Xiaozong of Song (r. 1162–1189). This shows that the human being has always enjoyed making connections between things and objects. These games survived and renewed itself for centuries. I don’t think we will ever get bored of them.

With the domino and word games in mind I started with just connecting the titles of all the book on one of the shelves, this shelve consisted out of 49 book. After trying to find the perfect way of connecting them I found out that when i would only just play with the titles I would only be able to give a spot to half of the books, the other 25 were waste and would never find a place. Where would these books go? Would no one ever read them again? Or was there a clear solution.

What if you would see the library as one big puzzle of domino dices. Those dices don’t just have one connection point but they have three. Of course this system could also be applied on the books.

 

 

Here you see what happens when you don’t just give them one connection point but as many connection points as they allow you to make, all the dices start to create a new pattern and once you take one dice out you can put it back after at a new spot where there is no dice yet. It is a constantly changing pattern of organization.

For example I would take a book out which is about Van Gogh and the person before me thought the date of publication was very important, I will find the book at the point where the date is coupled to a different date, after reading this book and getting to know it better I decide that I personally find the Author much more important than the date, so when I would put it back in the book matrix I would find the perfect point where I can couple the first letter of the Authors name to a previous book. But of course there are maybe different things on the cover which have the most value to you, maybe it is the color, or what is showing on the cover, or maybe its even a little sticker that no one noticed before.

This way of organizing creates an opening of looking at books in completely new way. It is no longer seen in this known way of ordering them on category, subject, artist or country. This gives you the opportunity to make new connections between books and their covers. By getting rid of books shelves and opening up a space for a more playful way of organizing.

Making new connections helps you realize that there are always new possibilities in things that we already know so well. We tend to get bored or tired of things that never change, and there is only one way to avoid that boredom, to have a system that will change forever and that tells a lot about what is important.

Cyberflânerie


Tuesday, January 14, 2014

The thesis of Olya Troitskaya “Virtual walking” studies a gesture of strolling in physical and cyberspace.

It looks into the history of a “deliberate walk”, starting from the concept of the flâneur developed by Charles Baudlaire, its degradation by capitalism into the figure of the shopper, its later radical political update coming with the concept of the “dérive”, its development through a notion of “Psychogeography” with Guy Debord and Situationist International and its popularity later in 1990s in artistic and academic circles, building up psychogeographical praxis in various ways.

Physiologie_du_flaneur
Louis Adrien Huart / Physiologie du flâneur

Further the thesis draws a parallel between these historical processes happening in the real space to the ones taking place in the cyberspace.
With the development of capitalism flânerie becomes increasingly restricted. Is it possible that Cyberspace, that can be looked at as an update of a personal, bodily and architectural space, would become a more popular place for flânerie?
If in the 1990s “cyberflânerie” is associated with a free “strolling through information space, taking in the virtual architecture and remaining anonymous”(1), then in 2000s it doesn’t seemed such an intriguing activity as in the early days of the Web.

The processes happening to the internet in 2000s can be considered similar to ones happening in 19th century Paris, lead to the change of its original, playful identity.

live-rmb-city-1
Cao Fei / China Tracy, 'Live in RMB City'(2009) Video
: Courtesy of Artist and Vitamin Creative Space

Various artistic practices are being developed around a cyber stroll. Will they react to the changes happening to the figure of cyberflâneur and challenge its appropriation by capitalism, similar to Debor’s challenging capitalism’s hold over the city? (x) http://www.ceramicstoday.com/articles/051998.htm, last accessed: 06.09.2013

What is the future of the cyberflâneur? Is it possible to learn from Situationist’s example? Where to look for the “dérive” in cyberspace?

text by Olya Troitskaya [graduate student department of Graphic Design 2013] : more www.olyatroitskaya.com

 

Pdf-icon Download this thesis ”Virtual Walking“

 

Game called S, M, L, XL


Wednesday, November 4, 2009

I entered the library with the intention of taking the first book that catches my eye, even it is based on pure visual, superficial attraction.
The book that I noticed first was standing right next to me and I instantly decided to take it because it brought me back to my past. It was a massive book called S, M, L, XL by architect Rem Koolhaas in collaboration  with designer Bruce Mau. I was 13 years old when I  held it in my hands for the first time and I was playing with it by choosing words and sentences from it randomly, translating them into my own language and retyping them in my big book of quotes. Today, 6 years after I played this game again and picked with my finger, with my eyes closed. The word was DISORDER.

-KOOL- 2a


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