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"computer art" Tag


Tuesday, January 14, 2014

The thesis of Olya Troitskaya “Virtual walking” studies a gesture of strolling in physical and cyberspace.

It looks into the history of a “deliberate walk”, starting from the concept of the flâneur developed by Charles Baudlaire, its degradation by capitalism into the figure of the shopper, its later radical political update coming with the concept of the “dérive”, its development through a notion of “Psychogeography” with Guy Debord and Situationist International and its popularity later in 1990s in artistic and academic circles, building up psychogeographical praxis in various ways.

Louis Adrien Huart / Physiologie du flâneur

Further the thesis draws a parallel between these historical processes happening in the real space to the ones taking place in the cyberspace.
With the development of capitalism flânerie becomes increasingly restricted. Is it possible that Cyberspace, that can be looked at as an update of a personal, bodily and architectural space, would become a more popular place for flânerie?
If in the 1990s “cyberflânerie” is associated with a free “strolling through information space, taking in the virtual architecture and remaining anonymous”(1), then in 2000s it doesn’t seemed such an intriguing activity as in the early days of the Web.

The processes happening to the internet in 2000s can be considered similar to ones happening in 19th century Paris, lead to the change of its original, playful identity.

Cao Fei / China Tracy, 'Live in RMB City'(2009) Video
: Courtesy of Artist and Vitamin Creative Space

Various artistic practices are being developed around a cyber stroll. Will they react to the changes happening to the figure of cyberflâneur and challenge its appropriation by capitalism, similar to Debor’s challenging capitalism’s hold over the city? (x), last accessed: 06.09.2013

What is the future of the cyberflâneur? Is it possible to learn from Situationist’s example? Where to look for the “dérive” in cyberspace?

text by Olya Troitskaya [graduate student department of Graphic Design 2013] : more


Pdf-icon Download this thesis ”Virtual Walking“×300.png

Wednesday, May 11, 2011

'Schotter' by Georg Nees

Computer art is any art related to computers – in the display or in the production of the work. It is such a broad term that I did not really know where or how to start. In the 1960s, computers were very exclusive things and the artists who started experimenting with these machines were really doing something that was never done before with tools and techniques that were never used before. But nowadays, digital technologies are integrated in traditional disciplines and therefore it is a bit harder to define where the term ‘computer art’ is applicable.

For what I have see until now in my short life, I don’t have too much affection with digital arts. But that might also have to do with ignorance, and the fact that even my mom can handle computers better than me – sometimes I even edit my photos in Word, something that people would like to kill me for. But when I found an article about algorithmic art, I could not ignore the fact that computers can actually do stuff that goes beyond human capability, and create things that would not be possible without automation, which is interesting, especially when you think of it as something that started about fifty years ago. They now seem a bit ‘flat’, but these works were the first steps into making art that involves science (and maybe also, science that involves art?), which makes me find them truly fascinating.  Because these artists really explored the borders of what was possible with new techniques, using them in favor of their creativity, I find the link between art and science in these works much more interesting than in the works in the Beauty in Science exposition.

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